AI Insights · Timothy · October 2024
Performance of Top 5 3D Realistic Games in Netherlands, Q3 2024
In Q3 2024, top 3D realistic games on a unified platform in the Netherlands showed varied performance in downloads, revenue, and active users, with notable trends for each app.
In the third quarter of 2024, several top 3D realistic games exhibited diverse performance patterns in the Netherlands, according to Sensor Tower data. Here's a closer look at the trends for each of these leading apps.
ReelShort - Short Movie & TV from NewLeaf Publishing saw a significant peak in revenue, reaching approximately $56.7K in the first week of August. Downloads surged notably to about 34.3K during the same period, while weekly active users increased dramatically from 16.2K at the start of the quarter to 51.1K in early August, before stabilizing around 21.2K by the end of September.
My Superstore Simulator by Game District LLC demonstrated a consistent upward trajectory in revenue, peaking at about $2.6K in late September. Downloads also showed an impressive climb, starting at 702 in mid-July and rising to 16.4K by the end of the quarter. Weekly active users mirrored this growth, increasing from 682 to 38.6K during the same period.
EA SPORTS FC™ Mobile Soccer from Electronic Arts maintained a robust presence with revenue peaking at $66.5K in late July. Downloads were stable, with a slight dip mid-quarter, averaging around 9.9K. The game enjoyed a strong base of weekly active users, maintaining an average of over 270K, with a significant peak of 300.5K in late September.
Soccer Superstar by Real Free Soccer saw a modest revenue pattern, with figures hovering around $100 throughout the quarter. Downloads began at 9K in early July, decreasing to around 3.5K by September's end. Weekly active users followed a similar trend, starting at 82.3K and settling at 61.7K.
Snake Clash! from Supercent, Inc. experienced steady revenue, with a slight increase towards the end of the quarter, reaching $437. Downloads showed a gradual decline from 6.6K in early July to 4.4K in early September, before slightly rebounding to 6.5K. Active users, however, demonstrated consistent growth, rising from 42.3K to 57.1K by the quarter's conclusion.
For more detailed insights and analysis, please visit Sensor Tower.